Mirror is a highly ambitious four chapter, 3d single-player puzzle-platforming video game. Mirror aims to explore themes of existentialism, social roles/social expectations, and the absurdities, beauty, and ugliness unique to the human nature. Mirror aims to explore these themes through the use of video game story-telling strategies such as character dialogue, traditional, arch driven, narrative, and
Procedural Rhetoric as described by Ian Bogost in his article
Playing Politics: Videogames for Politics, Activism, and Advocacy.