Mirror is an indie game developed solely by myself, Craig Spaeth. Mirror aims to explore themes of escapism and satire the hegemonic masculine adventure narrative. The gameplay revolves around two worlds, or two alternate dimensions, that the player can warp between in a matter of a split second. This allows the player to open new options in the narrative and to manipulate and traverse their environment in new ways.

The story follows the main character, Miranda, through the fantasy world Narcia. Miaranda struggles to accept the reality of her brother being drafted to war as she is unwillingly guided along a path to save Narcia from the destruction of a giant demon.

I would like to thank everyone that took the time to play my game in my thesis shows, and invite you to download the current alpha version demo.
Play The Demo
Concept art and sketches
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